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Action Comics Vol 1 15
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Appearing in "Superman on the High Seas"Edit

Featured Characters:

Supporting Characters:

Adversaries:

  • "Big Boy" Chaney (Single appearance)[1]
  • Chaney's men (Single appearance)[1]
  • Machetti (Single appearance)[1]
  • Mugsy (Single appearance)[1]

Other Characters:

  • Mister Holloway (Single appearance)[1]
  • Warren Kenyon (Single appearance)[1]

Locations:

Items:

  • Spanish Gold Coins

Vehicles:

  • Cargo Ship
  • Submarine

Synopsis for "Superman on the High Seas"Edit

Clark Kent is assigned to report on Kidtown, a place for underprivileged children. Clark feels bad because Kidtown will be forces to close unless they raise two million dollars in two weeks. Clark pledges to help save Kidtown. Clark has one million dollars that he earned from an oil well scandal, so he only needs to raise another million. After preventing a bank robbery and saving a wealthy man’s life, he quickly earns fifteen thousand more. Clark then learns of a sunken treasure ship, so he takes a vacation to look for it. Two rival gangs also hear about the treasure. One gang infiltrates Clark’s crew aboard ship, while the other steals a submarine. Clark, as Superman, outwits both gangs and returns with the gold bullion from the ship. The money is turned over to Kidtown, and the youth center is saved.

Appearing in "The Warehouse Robberies"Edit

Featured Characters:

Supporting Characters:

  • Unnamed Farmer (Single appearance)[1]

Adversaries:

  • Gangsters (Single appearance)[1]

Other Characters:

  • Mr. Smith (Final appearance)
  • Crane (Single appearance)[1]

Locations:

Items:

  • None

Vehicles:

  • a Hearse

Synopsis for "The Warehouse Robberies"Edit

Finally back home in the U.S., Pep visits one of the survivors he rescued from the plane crash. Mr. Smith is the owner of a warehouse chain in the city, and over the last few months there have been a series of robberies that equal to a heavy loss for his business. Pep offers to help, and begins by posing as the new watchman for the warehouse. He's partnered with Crane that evening, a veteran watchman. Men dressed as cops come to the front of the warehouse. Crane is shot and falls down the stairs while Pep tries to fight the faux officers off, to no avail. He and Crane are taken hostage in the back of a stolen hearse, while the others clear the warehouse of it's stock. The hearse is driven back to the robbers hideout, where Pep makes an escape out of the window! He high tails it to nearby farmhouse, and after hearing his story, the farmer lets him call the police. When the robbers are seen coming to the front door, the farmer and Pep take up arms. Luckily, the real police show up before anyone can be seriously hurt. Pep discloses the location of the crooks hideout so the can get Crane some medical attention.

Appearing in "Adventures of Marco Polo (Part XV)"Edit

Featured Characters:

Supporting Characters:

  • Nicolo Polo (Marco's father)
  • Maffeo Polo (Marco's uncle)

Adversaries:

  • Slave Drivers

Other Characters:

  • Abu El-Kaf of Siddrah (Mentioned)

Locations:

Items:

  • None

Vehicles:

  • None

Synopsis for "Adventures of Marco Polo (Part XV)"Edit

Marco is still on the rampart when the slave driver and guards show up! Nicolo and Maffeo have made it over the wall and run away from the city, trusting that Marco will make it out, as well. Leaping from the wall onto a hay cart, Marco knocks off a guard and steals his horse. He rides into an alley, then jumps through the window of an empty building and hides there until nightfall.
When the time comes, Marco exits his hiding spot and starts heading for the city's main gate. He rounds the corner and bumps into a pair of soldiers who were looking for him! Quickly, he pushes one over and grabs the other's sword, rushing through the alleys and side streets in an attempt to lose his pursuers. Soon, the main gate is up ahead, and Marco races for freedom. Using the sword, he cuts the rope holding the portcullis as he passes. Will he make it through in time, or will Marco end up working as a slave for the rest of his days?

Appearing in "The Pharaoh's Treasure (Part II)"Edit

Featured Characters:

Supporting Characters:

  • Jim Blake

Adversaries:

  • Arab Bandits

Other Characters:

  • Mummy (First appearance)

Locations:

Items:

  • None

Vehicles:

  • None

Synopsis for "The Pharaoh's Treasure (Part II)"Edit

The sand storm grows near while Clip Carson and his archaeologist friend, Jim Blake, are locked in battle with a band of Arabian bandits! Soon, though, the bandits stop firing their guns and begin setting up their tent, to protect them from the biting sand being blown by the storm. Clip and Jim do the same, except instead of entering the tent, they wrap themselves in blankets and sneak away, using the dust the storm kicks up as cover for their escape.
When they finally reach the great pyramids, they notice bandits guarding the entrance to the Pharaoh Kheoks tomb. Clip and Jim manage to fight them, shooting those that don't run away. More bandits attack them inside the pyramid, but Clip's perfect skill with the pistol keeps them both safe. A secret door is discovered behind a false block, and when they enter, Clip and Jim are surprised by the sight of a mummy who speaks to them. Warning them away from the treasure of the late Pharaoh king...

Appearing in "The Devone Diamond"Edit

Featured Characters:

Supporting Characters:

  • Bob Daley
  • Gargantua T. Potts (First appearance)

Adversaries:

  • Diato (Single appearance)[1]
  • Pancho (Single appearance)[1]
  • Luigi (Single appearance)[1]

Other Characters:

  • Benett (Single appearance)[1]
  • Achmed (Single appearance)[1]

Locations:

Items:

  • Devone Diamond

Vehicles:

  • Passenger Ship

Synopsis for "The Devone Diamond"Edit

Tex is hired by the head of a diamond syndicate to locate the stolen Devone Diamond. Tex travels to South America to find Mr. Diato, the head of a smuggling operation that has stolen the diamond. With the help of Bob Daley and his new friend Gargantua T. Potts, Tex is able to find the smugglers and recover the diamond. Gargantua then joins Tex on his trip back to America.

Appearing in "Killer Keefe"Edit

Featured Characters:

Supporting Characters:

  • Blacky (Chuck's horse)

Adversaries:

  • Killer Keefe (Single appearance)[1]

Other Characters:

  • John Bowe (Single appearance)[1]
  • Jim Bowe (Single appearance)[1]
  • Marshal (Single appearance)[1]
  • Deputy (Single appearance)[1]

Locations:

Items:

  • None

Vehicles:

  • None

Synopsis for "Killer Keefe"Edit

Chuck Dawson helps a man rescue his son from Killer Keefe's gang of raiders.

Appearing in "The Ice Menace"Edit

Featured Characters:

Supporting Characters:

Adversaries:

  • Berhener (Single appearance)[1]

Other Characters:

  • Franklin D. Roosevelt (Cameo)
  • Gordon (Single appearance)[1]
  • Harold Stefansen (Single appearance)[1]
  • George VI, King of the United Kingdom (Single appearance)[1] (Cameo)
  • Albert François Lebrun, President of France (Single appearance)[1] (Cameo)

Locations:

Items:

  • None

Vehicles:

  • None

Synopsis for "The Ice Menace"Edit

New York City is flooded when the Atlantic Ocean rises. The authorities contact Zatara for help. The magician theorizes that the flooding is the result of a melt in the polar icecaps. Zatara then tracks down Berhener, a scientist that has created a heat ray. The scientist is responsible for melting the icecap in hopes of extorting the world for money. Zatara freezes the scientist inside an iceberg and sinks the heat ray into the ocean, ending the global threat.

NotesEdit

  • Writer/artist Fred Guardineer is also credited as Gene Baxter in this issue.


TriviaEdit

  • No trivia.

See Also



  1. First and only known appearance to date besides flashbacks
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