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Appearing in Sandman: "Wanted! Dead Or Alive"
Featured Characters:
Supporting Characters:
Adversaries:
- Claudia Morgan (Single appearance)[1]
Other Characters:
Locations:
Items:
Vehicles:
- None
Synopsis for Sandman: "Wanted! Dead Or Alive"
A thief breaks into Dian Belmont's home and steals a pair of her gloves. He leaves behind an amber apple which leads Dian to Claudia Norgan. When Dian's glove later turns up at the scene of a gold robbery, she comes under suspicion. The Sandman learns that Norgan is the leader of the gold bandits. He confronts the gang, but Claudia tries to make her escape with the gold. The Sandman and Dian catch her and retrieve Dian's other glove to protect her from suspicion.
Appearing in Rusty and his Pals: "Mansion of Murder: Part 7"
Featured Characters:
- Rusty (Final appearance)
- Specs (Final appearance)
- Tubby (Final appearance)
Supporting Characters:
- Angus McHeather (Final appearance)
Adversaries:
- Karl (Final appearance; Dies)
- Zoroff (Final appearance; Dies)
Other Characters:
- Tribe Chief (Single appearance)[1]
Locations:
- Unknown
Items:
- None
Vehicles:
- None
Synopsis for Rusty and his Pals: "Mansion of Murder: Part 7"
some plot summaries adapted from comicsodyssey.blogspot.com
-- Rusty and his pals have been captured by tribesmen, along with the villainous Unholy Three. The tribal chief sets a gorilla on them, and the Unholy Three are all killed. Rusty and his pals escape through the use of ventriloquism, and return to American laden with gold. The end. This is the final appearance of 'Rusty and his Pals.'
Appearing in Barry O'Neill: "Fang Gow and the Spoiler Ray"
Featured Characters:
Supporting Characters:
- Inspector LeGrand
Adversaries:
- Fang Gow
- Pierre
Other Characters:
- Mr. Fernac
Locations:
Items:
- None
Vehicles:
- None
Synopsis for Barry O'Neill: "Fang Gow and the Spoiler Ray"
Fang Gow is using a "spoilator ray" to rot all the food rations in Paris, causing the people to grow restless. Barry and Le Grand stop him, Fang Gow escapes.
Appearing in "The Red Metal"
Featured Characters:
- Terry Mallory
Supporting Characters:
- N'Ganda
Adversaries:
- The Haratti Tribe
Other Characters:
- Jim Liveright
Locations:
Items:
- None
Vehicles:
- None
Synopsis for "The Red Metal"
text story
Appearing in Steve Conrad: "The Kidnapping of Col. Bentley's Daughter"
Featured Characters:
- Steve Conrad
Supporting Characters:
- Chang
Adversaries:
- Unnamed Native (Single appearance)[1]
Other Characters:
- Colonel Bentley
- Bentley's Daughter
- Tamu (Single appearance)[1]
Locations:
- Unknown
Items:
- None
Vehicles:
- None
Synopsis for Steve Conrad: "The Kidnapping of Col. Bentley's Daughter"
Steve Conrad must rescue a friend's daughter who has been kidnapped by an island tribe.
Appearing in Federal Men: "The Canadian Dope Smuggling Plot"
Featured Characters:
- Steve Carson
Supporting Characters:
Adversaries:
Other Characters:
Locations:
- Unknown
Items:
- None
Vehicles:
- None
Synopsis for Federal Men: "The Canadian Dope Smuggling Plot"
Steve Carson captures a smuggler who is bringing drugs into the US by train.
Appearing in Cotton Carver: "The Flying Men"
Featured Characters:
Supporting Characters:
- Lupa
Adversaries:
- The Sleebos
Other Characters:
- Deela
- Red Mike
- Qwuar
Locations:
- Ugar (fictional)
Items:
- None
Vehicles:
- None
Synopsis for Cotton Carver: "The Flying Men"
The wolf woman Lupa is kidnapped by the winged Slooees, and taken to their city in the sky.
Appearing in Socko Strong: "The Great I: Part 1"
Featured Characters:
- Socko Strong
Supporting Characters:
- Jerry Indutch
Adversaries:
- The Great I (First appearance)
Other Characters:
Locations:
- Unknown
Items:
- None
Vehicles:
- None
Synopsis for Socko Strong: "The Great I: Part 1"
Socko and Jerry stumble across the lab of the Great I, a mad scientist with the power to turn invisible. Most of the story is a fight scene with the Great I attacking Socko and Socko trying to hit him. The story ends with the Great I victorious, and Socko about to be blown up by a bomb.
Appearing in Anchors Aweigh: "Gun-Runners of the WASP"
Featured Characters:
- Don Kerry (Final appearance)
Supporting Characters:
- Red Murphy (Final appearance)
Adversaries:
- Captain Desmond (Final appearance)
Other Characters:
- Bevins (Single appearance)[1]
Locations:
- Unknown
Items:
- None
Vehicles:
- None
Synopsis for Anchors Aweigh: "Gun-Runners of the WASP"
Don and Red are captured by gun runners, and proceed to make trouble until the Navy catches up with them. The end. This is the final appearance of 'Anchors Aweigh.'
Appearing in Hourman: "The Phony Hourman"
Featured Characters:
Supporting Characters:
Adversaries:
- Dr. Snegg (Death)
Other Characters:
- Bob Wallace
Locations:
Items:
Vehicles:
- None
Synopsis for Hourman: "The Phony Hourman"
Someone is impersonating the Hour-Man and committing crimes. The real Hour-Man investigates, and discovers that the culprit is his new lab assistant, under hypnosis by the villainous Dr. Snegg, the uncaught and heretofore unnamed mastermind from last issue.
- Again the splash panel shows Hourman pointing a pistol at an unseen target, and again this doesn't really happen in the story.
Notes
- "Wanted! Dead Or Alive" is reprinted in Golden Age Sandman Archives #1
- "The Phony Hourman" is reprinted in The JSA All Stars Archive #1.
- Final appearance of Rusty and his Pals
- Final Appearance of Anchors Aweigh
- Aside from the stories above, this issue contains:
- "Farmer Doode" by Bernard Baily
See Also
- Write your own review of this comic!
- Discuss Adventure Comics Vol 1 52 on the forums
- Images from Adventure Comics Vol 1 52
Links and References
Footnotes
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