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Quote1 Gosh, Batman—an inexperienced girl is bound to get hurt pursuing crooks. Quote2
-- Robin

Appearing in "The Blue Bowman"Edit

Featured Characters:

Supporting Characters:

Villains:

  • Previous Blue Bowman Next
  • Bulls-Eye (Single appearance)[1] (Appears in flashback and main story)
  • Blue Bowman's gang (Single appearance)[1]

Other Characters:

  • None

Locations:

  • Gotham City
    • Gotham Archery Company
    • Gotham Candle Company
    • Gotham Coal Refinery
    • Police Headquarters

Items:

    • Boxing-Glove Arrow
    • Boomerang Arrow
    • Buzz-Saw Arrow
    • Hook Arrow
    • Cobweb Arrow
    • and Incendiary Arrow
    • Saw-Tooth Batarang
    • Fire-Prevention Batarang
    • Spinning Batarang

Vehicles:

Synopsis for "The Blue Bowman"Edit

Batman and Robin meet Commissioner Gordon atop police headquarters where the lawman provides a tip that Signalman will be at Gotham Coal Refinery. They find Signalman there in a new costume now calling himself Blue Bowman. The villain uses a variety of trick arrows to foil the heroes as he escapes. After freeing themselves, Batman finds a record along with a note left by Blue Bowman explaining his new origin.

On the record, Blue Bowman reveals how he met Green Arrow's enemy Bulls-Eye in prison. The idea of trick arrows to commit crimes instead of stopping them inspires Signalman to adopt the persona of Blue Bowman. Batman and Robin track the newly-named criminal to Gotham Candle Company where trick arrows stop the heroes once again—this time captured in giant candles. The caped crusaders eventually free themselves and track Blue Bowman to Gotham Archery Company. This time, Batman is prepared and uses a number of trick batarangs to counter the trick arrows. Blue Bowman and his gang are quickly captured and receive a free ride to state prison in the Batmobile.

Appearing in "The Island of 1,000 Traps"Edit

Featured Characters:

Supporting Characters:

  • None

Villains:

  • George Milo (Single appearance)[1]
  • Bert (Single appearance)[1]
  • Milo's henchmen (Single appearance)[1]

Other Characters:

  • None

Locations:

  • George Milo's island
    • Milo's castle-fortress

Items:

Vehicles:

  • Bat-Launch

Synopsis for "The Island of 1,000 Traps"Edit

Batman and Robin travel to George Milo's island to capture him when their Batlaunch is sunk by an artificial shark. The heroes comes ashore and encounter a number of traps including a lethal electrical field, a tank sporting an iron fist, a trap door with an awaiting octopus, and a deserted ship on land where Milo's gang ambush the dynamic duo.

Approaching the master criminal's castle-fortress, Batman and Robin are greeted with a giant, robot crossbow. The caped crusaders trick the device into firing on the castle doors, allowing them entry. Desperate to avoid capture, Milo orders his associate Bert to shoot the heroes. Bert is fooled by Batman wearing a suit of armor while Robin sneaks up on the sniper and knocks him out. George Milo is then captured in very short order.

Appearing in "Bat-Girl!"Edit

Featured Characters:

Supporting Characters:

Villains:

  • King Cobra and the Cobra Gang (Single appearance)[1]
  • A pair of thieves (Appears in flashback and main story) (Single appearance)[1]

Other Characters:

  • A shoeshine boy (Single appearance)[1]

Locations:

Items:

Vehicles:

  • None

Synopsis for "Bat-Girl!"Edit

Batman, Robin, and Batwoman battle the Cobra Gang at a scientific equipment exhibit and are captured by a member of the gang using the Electronic-Ring device. Suddenly, a new heroine calling herself Bat-Girl enters through a window and switches off the device, allowing the heroes to capture the gang, and leaves as swiftly as she entered.

When Batwoman returns to her lair, she finds Bat-Girl waiting and aware of her secret identity. A few days before, Betty Kane visits her aunt, Kathy Kane. Suspicious of her aunt's whereabouts, Betty deduces that her aunt is actually the crimefighting Batwoman. Although Batwoman is impressed and flattered, she begs her niece not to become Bat-Girl again. Batwoman later seeks the advice of Batman and Robin, who tell her to stall the girl with training in hopes she'll give up.

Tired of being stalled, Betty finds a shoe left behind by a member of the Cobra Gang and analyzes it. Her analysis reveals the presence of cellulose acetate leading her to the Cobra Gang's hideout in an abandoned rayon plant. The Cobra Gang captures the young heroine and imprisons her in an unused office. Bat-Girl uses the carbon paper in the office to make a number of bat shapes and releases them into an exhaust vent. Picking up on the signal, Batman, Robin, and Batwoman storm the plant and free Bat-Girl, who helps capture the Cobra Gang.

NotesEdit

  • The Blue Bowman is actually Signalman, who was last seen in Batman 124. He appears next in Batman 142. Signalman never uses the identity of the Blue Bowman again.
  • This issue is the first appearance of Bat-Girl, not to be confused with Batgirl. She next appears in Batman 141.
  • Some cite this issue as the first Earth-One appearance of police sergeant Harvey Hainer. If this is indeed his first appearance, Hainer appears next in Batman 142.
  • The flashback with Bulls-Eye in "The Blue Bowman" establishes that Bulls-Eye existed on Earth-One. The Golden Age Green Arrow of Earth-Two last encountered Bulls-Eye in Adventure Comics 131.


TriviaEdit

  • None

See Also



  1. First and only known appearance to date besides flashbacks
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