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More Fun Comics Vol 1 57
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Appearing in The Spectre: "The Return of Zor"Edit

Featured Characters:

Supporting Characters:

Adversaries:

  • Zor
  • Pedro Gonzales

Other Characters:

  • Wayne Grant
  • Professor Dale Ericks
  • Sergeant Dexter (Death)

Locations:

Items:

  • ectobane lumber

Vehicles:



Synopsis for The Spectre: "The Return of Zor"Edit

(adapted from plot summary at dcindexes.com)
--- Using telepathy, Zor commands world-reknowned scientist Professor Dale Ericks to build a mechanism of unknown purpose, which then activates itself and projects Ericks across the depths of infinity to the weird castle where Zor is imprisoned, then to free him from a paralysis-ray. Ericks' reward is to take Zor's place. Once free, the evil spirit murders Police Sergeant Dexter and frames Jim Corrigan. Zor battles the Spectre, in a fierce exchange of comets, but Zor has more powerful knowledge of physics.
-- Zor then enlists the aid of murderer Pedro Gonzalez, by magically interrupting his hanging. Pedro kidnaps Clarice Winston (her 4th kidnap) and ties her to a log and sends it over a waterfall. Spectre is prevented from interfering by an invisible wall created by Zor. The Voice tells Spectre that evil is vulnerable to the mystic ectobane tree. (That's the sum of their fourth conversation.) Spectre zooms to the distant country of Lugania, magically harvests some ectobane trees, rapidly builds a coffin, returns to the waterfall, paralyzes Zor, and places him inside it. He then rescues Clarice by reversing the waterfall, and transforms Gonzalez into a tree. Zor is then banished to the depths of the universe.

  • At this episode's end, Clarice Winston has been bulletwounded once and kidnapped four times. Her mother was right; she should never have gotten mixed up with that hooligan Corrigan.
  • At this episode's end, Corrigan is still wanted for a murder he didn't commit, and Professor Ericks is still paralyzed in a weird castle at the far end of infinity. By next issue things are back to normal at the Police Department. We never see Ericks again.
  • Spectral Power #13 is some kind of super telekinesis, powerful enough to hurl comets across the heavens.
  • Spectral Power #14 is super-speed, as shown with the near-instantaneous travel to Lugania and the tree-harvesting and coffin-construction.
  • Spectral Power #15 is reversing time itself, as shown with the waterfall trick.
  • Spectral Power #16 is that transformation thing he does to Gonzalez.
  • Spectre body count now = 7.

    Appearing in Detective Sergeant Carey: "The Royal Lurma Diamond"Edit

Featured Characters:

  • Detective Sergeant Carey

Supporting Characters:

  • Sleepy

Adversaries:

Other Characters:

Locations:

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Synopsis for Detective Sergeant Carey: "The Royal Lurma Diamond"Edit

Carey is assigned to transfer a diamond from a ship to an armored car, but is tricked by disguised thieves, a prolonged car chase ensues. In the end it turns out that Carey's sidekick Sleepy didn't hand over the diamond after all, because: "I didn't trust that purser; he had a beard!"

Appearing in Congo Bill: "The Return of the Skull"Edit

Featured Characters:

Supporting Characters:

  • Professor Joe Kent
  • O'Toole, a chimpanzee

Adversaries:

  • The Skull

Other Characters:

Locations:

Items:

Vehicles:



Synopsis for Congo Bill: "The Return of the Skull"Edit

Congo Bill and Professor Kent continue to travel down an African river after having taken some priceless relics from an unnamed lost city. When their engine stalls, Bill decides to eat before finishing repairs. He goes for a hunt and befriends a chimp which he names O'Toole. While Bill is away, the Skull returns and captures Professor Kent and the boat. Bill and O'Toole then team up to perform a rescue. The Skull is left on shore while Bill repairs the engine and makes his escape.

Appearing in Captain Desmo: "Desert Dilemma"Edit

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Synopsis for Captain Desmo: "Desert Dilemma"Edit

(adapted from comicsodyssey):
-- Desmo decides that he's had a gut-full of the Society of Assassins, and goes after the Grand Assassin himself. He ends up captured, but escapes with an implausible bomb made out of playing cards, an iron pipe and some gunpowder. The assassins' castle is conveniently rigged with self-destruct mechanisms, so Desmo simply escapes and blows the whole place to smithereens, killing all of the assassins inside.

Appearing in Radio Squad: "The Disappearing Baby Carriage"Edit

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Synopsis for Radio Squad: "The Disappearing Baby Carriage"Edit

Sandy and Larry are very annoyed because they're stuck hunting for a stolen baby carriage when they'd rather be after a gang of bank robbers. So of course, it turns out that the bank robbers are the ones who stole the carriage, and a lively car chase ensues.

Appearing in Lt. Bob Neal of Sub 662: "The Parachute Murders"Edit

Featured Characters:

  • Lt. Bob Neal

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Synopsis for Lt. Bob Neal of Sub 662: "The Parachute Murders"Edit

A soldier convicted of espionage in 1918 seeks revenge by murdering the pilots who testified against him. Part of his plan involves dressing up as an old lady. Bob stops him.

Appearing in Biff Bronson: "The Fortune-Teller"Edit

Featured Characters:

  • Biff Bronson

Supporting Characters:

  • Dan

Adversaries:

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Synopsis for Biff Bronson: "The Fortune-Teller"Edit

Dan eats some chicken at 3 am, and has a nightmare about a guy who falls into a coma and is buried alive.

Appearing in Sergeant O'Malley of the Red Coat Patrol: "The Card Cheat"Edit

Featured Characters:

  • Sergeant O'Malley of the Red Coat Patrol

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Synopsis for Sergeant O'Malley of the Red Coat Patrol: "The Card Cheat"Edit

A murderer escapes town with a captive child, and O'Malley must track him down. He does so.

Appearing in Doctor Fate: "The Fire Murders"Edit

Featured Characters:

Supporting Characters:

Adversaries:

  • Mango
  • The Legions of the Styx

Other Characters:

Locations:

Items:

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Synopsis for Doctor Fate: "The Fire Murders"Edit

A series of murders in which the bodies are burned disturbs Dr. Fate. He asks Inza for help, but soon is attacked by a fiery globe. Fate sends that globe right the hell back where it came from, plus follows it, to an isolated steel castle on a rocky coast, where Fate identifies the source of the murders, a sorcerer called Mango the Mighty, trying to extort money from the wealthy. The bad guy sends more fireballs. Fate flicks a wrist and turns them into ice. While Fate deals with the sorcerer’s Maylayan poison bats, Inza is captured (her 1st kidnap). Finally, the bad guy sends the Legion of the Styx against Fate, whose mystical “life force” powers are useless against the dead. Fisticuffs ensue. Fate rescues Inza, and transforms the adept into a tiny statue of clay, which Inza seals in an ebony cabinet.

  • Wasn't it just last issue that Dr. Fate was threatening to cremate a bunch of Styx/Hades/Underworld guys? Now he can’t hurt them with his powers? Did Fate just pull off an awesome bluff in the previous issue or what?
  • At the end of this episode, Inza Cramer has been kidnapped once.
  • Doctor Fate body count = 0. Mango's transformation into a tiny clay statue would seem fatal, but if it was, why would they imprison it in an ebony cabinet? Mango has admittedly never returned, but he may not be truly dead.



NotesEdit

  • "Wild Stallion" by Alec Mayne (text story)


TriviaEdit

  • No trivia.

See Also


  • None.


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